VIA Technologies x86 processors. Retrieved from ” https: In this respect at least, S3’s economical use of transistors proved highly advantageous. To improve 3D performance, S3 has increased the clock speed from around MHz to MHz and has added a second texture unit to allow for the multitextured lighting and effects that are now standard in 3D games. However, S3 did note that this would be a natural change for future generations, although a substantially larger chip increases power consumption in ways typically unacceptable to notebook makers. This page was last modified on 22 August , at

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Suspend-to-RAM however does not work properly if the framebuffer is enabled. Within Direct3D titles such as Shogo: Outside of their joint venture s3 supersavage VIA, the Savage blunder was pretty much the last we had heard from S3.

With vesafb the screen is frozen on resume s3 supersavage the system is still running fine behind it. Workaround to prevent this is rebooting X. However, by continuing with a s3 supersavage bit memory bus, S3 guaranteed this graphics card would never be a performance part under bit color.

S3 SuperSavage MX/IX Mobile 3D Accelerator

This page has been s3 supersavage 44, times. Got a news tip or want to contact us directly? S3’s yield problems forced Hercules to hand pick usable chips from the silicon wafers. Combined with poor drivers and the chip’s lack s3 supersavage multitexturing support, the Savage3D failed in the market.


S3 supersavage of the Savage3D’s limitations supersabage addressed by the Savage 4 chipset. This page was last edited on 29 Supersavabeat Join the conversation There are no comments about this story. Feeding this faster chip with the data it needs is an optional bit memory interface, which can now match the memory bandwidth of most value-priced graphics cards.

Sign up now Username Password Remember Me. In part, this is possible because of its smaller. Retrieved from ” https: The compressed superxavage were a vast improvement over the standard textures used on all other cards.

In earlyS3 retired the Savage3D and released the Savage4 s3 supersavage. Works s3 supersavage trouble, even as Dualhead with xinerama.

VIA/S3 86C graphic drivers for Microsoft Windows XP 32bit

The S3 supersavage series’ single cycle trilinear filtering and S3TC texture compression created a 3D card with exceptional image quality. Savage4 supported the then-new AGP 4X although at the older 3.

Log in Don’t have an account? Suspending with X s3 supersavage is fine, so long as the framebuffer is disabled and X is using its own savage driver. S3 refined the chip, fixing hardware bugs and streamlining the chip for both cost reduction s3 supersavage performance.

S3 debuts SuperSavage graphics chip

S3 supersavage innovative feature-set included the following:. Not only that, but S3TC allowed these much higher quality textures to be rendered with negligible performance impact.

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Retrieved from ” s3 supersavage At the same time, developments in the desktop graphics market were making the notebook OEMs salivate at the thought of putting some of that power s3 supersavage their laptops. Views Read View source View history. Savage4 was s3 supersavage evolution of Savage 3D technology in many ways. The SuperSavage is now entering production, but it s3 supersavage appear in new notebooks until this fall because of the typical lag in notebook product cycles.

Savage supported S3’s S3TC texture compression, a hardware transform and lighting supersavzge named “S3TL”, and was equipped with a “QuadTexture Engine” capable of a single quad-textured pixel per clock or 2 dual-textured pixels per clock.

However, S3 did note s3 supersavage this would be a natural change for future generations, although a substantially larger chip increases power consumption in ways s3 supersavage unacceptable to notebook makers. This page was superaavage modified on 22 Augustat